Create, Communicate, Collaborate.
Whim Independent Studios is an independent game development company. Established in 2012 by three friends, we have grown into an international team of designers, programmers, artists, musicians, and voice actors.
Whim Independent Studios prides itself on providing challenging and rewarding experiences to individuals committed to developing truly excellent gaming experiences.
Meet the Founders
Grover Wimberly IV
Producer / Director
Grover is the Producer and Director of whimindie and oversees development of multiple projects within the studio. He is the Producer and Director of ‘Selatria’, and the Producer of ‘ANTics’ and ‘Dastardly Dairy Debacle’. In his spare time he enjoys travelling to new places, spending time with family and friends, and playing through a growing ‘stack of shame’ of video games that he never seems to have time for.
Favorite Games/Inspirations: Super Mario Galaxy, Super Mario Bros. 3, Lufia, Donkey Kong Country 2, Donkey Kong Country: Tropical Freeze, Final Fantasy IX, Final Fantasy XIV, The Legend of Zelda: Breath of the Wild, Bayonetta 2, Ori and the Blind Forest.
Nintendo Switch Friend Code: 0934-9678-1875
Producer / Director
Matt has done exceptional work on Selatria. He designed many of the boss battles, puzzles, and dungeons to bring the most out of the the game’s engine. In ANTics, he has worked on boss battles and UI programming.
There are many more battles and scenes in production, and he can’t wait to see how players best his various schemes.
A long time gamer, with a background in programming and math, he is always looking to both accept and give new challenges in both technical skill and logic.
Favorite Games/Inspirations: Pokémon, Paper Mario, Sonic, Super Mario, Starfox, Tales of series, as well as many others.
“If it wasn’t for Paul, the studio would have shut down years ago.”
What started as him just wanting to help a friend out has become one of the many labors of love (although it could vary depending on the day) he has taken up. Paul “Mr. Fun” Vela oversees agreements, budgets, day-to-day operations, and makes sure that appropriate business matters are taken care of so development on current, and future, projects can proceed.
While some days are definitely better than others, Paul thoroughly enjoys seeing our various team members hone their skills, gain experience, and pursue their life goals, interests, and dreams.
Favorite Games: Mass Effect 2, Ace Combat 5, Assassin’s Creed 4 Black Flag, Red Dead Redemption 1 & 2 , Star Wars Battlefront 2 (for the PS2, the superior Battlefront 2)
Inspirations: Yacht Club Games, Games by Lucas Pope, ConcernedApe LLC
Meet the Team
Jessica M. Jacuinde
Artist / Graphic Designer / Video Editor / Social Media Manager
Jessica is an artist and designer who provides a variety of visual assets to whimindie. She has worked on the video game trailers for “ANTics” and “Selatria: Advent of the Dakk’rian Empire”; she is also the artist for “The Dastardly Dairy Debacle” who worked on Concept Art, Character Designs, Backgrounds, Animations, and UI assets. Currently, she is working on animation projects and designs posts for our social media accounts and helps monitor them. Her creative hobbies include streaming on Twitch, cosplaying at conventions, and creating YouTube videos.
Favorite Games: Adventure Quest 3D, Harvest Moon series, Final Fantasy series, Beat Saber, indie horror games.
Edwin is currently the lead programmer on an unannounced game who programs and directs several other programmers in creating all of the core mechanics needed for the project.
In his spare time if he’s not gaming, he’s on Reddit looking at different game development pages and looking at what other people have made, how they made it, and overall learning and expanding his skill set for game development.
Favorite Games: First person shooters like Titanfall 2, Rainbow Six Siege and Apex Legends.
Loren joined the whimindie team in June of 2019 as a Junior Concept Artist designing props and backgrounds. She has always had a passion for art and a need to bring her ideas to life. She has previously worked on other projects such as a children’s book (The Lion and the Rose) and a graphic novel (Mutilated at Medicine Mound) as well as done QA testing for Square Enix’s Final Fantasy XV. One of her favorite pastimes is sketching up ideas for animated music videos since music is a major source of inspiration for her.
Shadow of the Colossus, Bastion, The Legend of Zelda: Breath of the Wild, Portal, The Last of Us
Inspirations: Artists on IG such as J.A.W Cooper, Jed Henry, Gabriel Picolo, Jenna Barton, and hundreds of others in the art community.
Niko is one of the lead artists for whimindie and works mostly on sprites and tilesets, but does some other stuff here and there!
Niko grew up in Texas until departure to the west coast in 2006 to attend Digipen Institute of Technology.
An open nerd to all who loves to create and just hopes to make people smile and raise their spirits when life is hard.
Growing up, Niko played all sorts of games, but due to an attachment to music, is especially keen on rhythm games and RPGs!
Also, (Not so) secretly known to get addicted to MMOs. (Oops!)
Outside of drawing and gaming, Niko spends time self-studying Japanese and hopes to become fluent with another goal of becoming a Polyglot.
Favorite Games/Inspirations: Legend of Zelda series, Persona Series, OZ(Over Zenith), Chrono Cross, Final Fantasy, Silent Hill 1-4, Fatal Frame, Phantasy Star Online, Guild Wars, Osu! Tatakae! Ouedan!, Gitaroo Man, DDR, Idolish7.
Ashley “Shadoe” Trammell
Shadoe is the sound engineer for whimindie. They graduated from CSUSB with a BA in Music Performance and Music Technology. They aspire to be a professional bassoonist, and have worked with several small, local orchestras.
Favorite Games: Kingdom Hearts, Final Fantasy X and Final Fantasy XV, Magic the Gathering
Favorite Composers: Rachmaninof, Ravel, John Williams, Mendelssohn, Vivaldi
Senior Game Designer
Born within the golden bosom of the mystic turtle, the being commonly known as “That Guy” emerged and looked upon the universe. And it was pretty OK. Now, with glorious extension of his magnanimous sloth, he chose a mortal form! …But got stuck with this one instead. Nevertheless, this angelic mass of cells and fluid had to admit that funny thing called life has not cheated him. He went to strange places and worked unusual roles. And the grotesqueness within his mind had to agree, that ain’t too bad. He also does cut scenes and stuff for whimindie. Just because.
Pac-Man, Martian Dreams, Monkey Island 2: LeChuck’s Revenge, Wing Commander, Day of the Tentacle, Legend of Zelda: Ocarina of Time, The Sims, Final Fantasy XI, Batman: Arkham Asylum, Final Fantasy XI, Dragon Age: Inquisition, Dark Souls, Super Mario Maker, Oxygen Not Included
- AddressSan Bernardino, CA 92410