“It’s kind of like Tetris, except you have to get the blocks to the top. Also, the blocks are made out of people. Also, it’s nothing like Tetris.”
In this land, the dead but slumber and wait, and when a new kingdom rises up they drag it back into the dirt. You have awoken at the bottom of an ichorous pit, deathless and restless, impertinent and ignorant, and you hunger for flesh. As you fight through the ruins of countless ancient civilizations, will you repeat the mistakes of the past? Or learn from those who’ve come before you and ESCAPE FROM THE CORPSE CASTLE?
Corpse Castle is a finely tuned, high-velocity Platform Fighter with a focus on unique and bizarre mechanics: I’ve integrated elements of Bullet Hell and Twin-Stick Shooter to create intense 360o directional combat, designed a unique health system to propagate a vicious back-and-forth pacing, created a dynamic shifting landscape for an ever-changing battlefield, and powered the entire thing with a procedural animation system that generates all character motion & animation in real-time.